Thursday, 14 April 2011

Reflection

After finishing this project I have realized that it’s a very time consuming process, and that animators who do motion tracking on big Hollywood pictures like “Avatar”, “Inception”, and “TRON” deserve a lot of recognition and praise, as it took me a while to solve a simple solution on a 12 second clip, which still proved to be difficult. One of the biggest problems with the first piece of footage I had was that the motion of the camera was too fast, which didn’t let boju track and trace a specific point of interest, resulting in me having to go out and film other footage. The original plan for the first piece of footage was to track the 3D Kinect scan of me onto the hand of my video, so basically with that footage being rubbish I went next door with my High Definition camera and got my friend to simply record the palms of my hands whilst slowly panning around them. With this footage being shot inside a building it was easier for Boju to pick up more points of interest I could choose to sync with my scan, as the lighting wasn’t so severe. This project was a very interesting and mind boggling experience, one that I thought would end in a huge disaster when the software I was using couldn’t recognize points of interest I needed. Though I managed to get back on track, and this whole process made me realize that in this line of work things aren’t always going to go your way, and that you’re going to come across certain issues like this in which you will have to start over and continue with what you were going to do in the first place. Technical issues and unexpected errors are always going occur; you just accept them and get back to work.

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